HKAFL Flag 5v5 Non Contact Rules


GAME OVERVIEW
  • Flip a coin to decide which team gets first possession.
  • The offensive team takes possession of the ball at their 5-yard line and has 5 plays to score.
  • If the offense fails to score, the ball changes possession and the new offensive team take over on their 5-yard line.
  • Interceptions can be returned. Ball is spotted where returner gets to.
  • (2) 17-minute halves, running clock (non-stop). The clock ONLY stops at the 1-minute warning of both halves. Each time the ball is spotted a team has 25 seconds to snap the ball. Each team has one 30 second timeout per half.
  • If the final whistle blows, and the team with possession is within 1 TD of winning or tying, then they are allowed 1 final play.
FORFEITS/NO SHOWS
  • A team that does a ‘no show’/Forfeit on the day during the season will not be eligible for the playoffs
  • A team that does 2 advanced forfeits (must give a days notice) in the season will not be eligible for the playoffs
  • A team who’s referee doesn’t turn up twice in the season is not eligible for the playoffs
PLAYERS\GAME SCHEDULE
  • Teams must field a min of three players at all times.
  • No limit on number of players per team
  • If team is more than 10 minutes late for their scheduled games they will be forfeited.
  • Teams may start at their scheduled time, regardless of whether their opponents are ready. Referee’s discretion.
  • Players must keep their shirts tucked in, so that Flags are fully visible (Penalty, unsportsmanlike conduct, 5 yards)
SCORING
  • Games are played two halves of 17 minutes. Highest score at end of regulation wins.
  • Rubberband Mercy Rule (At any time if a team is leading by 28 points, winning team must sub off a player. The 5th player can come back on if the point differential becomes sub 28 points again. Teams may decline using this rule)
  • Touchdown = 6 points, extra point = 1 from 5 yards out or 2 from 10 yards out, safety = 2 points.
  • Touchdown for Girls (Passing or Rushing/Receiving) = 9 points
  • Extra points attempt can be returned for 2 points.
  • Touchdowns scored on or after the final whistle of the game, still require an extra point conversion to be made, even though game time has expired. A game can not end on a touchdown with no conversion
OVERTIME
  • No Overtime in Regular Season. ONLY Playoffs
  • Coin toss determines first possession in overtime.
  • Each team receives three offensive plays. 5 yards-1 point, 10 yards two points. Possessions are alternating
  • If the teams are tied again, overtime repeats but is sudden death rule, 1 play at a time.
RUNNING
  • The QB cannot run the ball.
  • Direct hand-offs, pitches and laterals behind the line of scrimmage are legal. Offense can use multiple handoffs.
  • The player who takes the hand-off/lateral can throw the ball as long as he does not pass the line of scrimmage.
  • Forward Hand-off's are not considered a forward pass and the player can continue to throw a forward pass.
  • Laterals in play are allowed.
  • "No run zones" are located 5-yards before then end zone.
  • Spinning is allowed but players cannot leave their feet to avoid a defense player (no diving).
  • The ball is spotted where the flag is pulled, not where the ball is.
  • No Blocking or “Screening” is allowed at any time.
RECEIVING
  • All players are eligible to receive passes.
  • Player must have two feet in bounds when making a catch.
  • One player is allowed in motion.
  • QB is allowed to receive passes after a hand-off.
PASSING
  • All passes must be forward and thrown from behind the line of scrimmage. Any backwards passes are considered a lateral.
  • QB has a 7-second "pass clock". If the pass is not thrown within the 7 seconds, the play is dead and its a loss of down. Ball spotted at line of scrimmage.
  • Once the ball is handed off, the 7-second clock is dead.
  • Interceptions can be returned.
DEAD BALLS
  • Ball must be snapped between legs, not off to one side.
  • Play is dead when the ball carriers flag is pulled.
  • Play is dead when the ball carrier steps out of bounds.
  • Play is dead when a touchdown is scored.
  • Play is dead when the ball carrier's flag falls out, followed by a one-hand touch.
  • Play is dead when the ball carrier's knee hits the ground.
  • There are no fumbles. The ball is spotted where it hits the ground.
  • Anytime the ball touches the ground, it's dead.
RUSHING THE QUARTERBACK
  • The "QB" is the player receiving the snap
  • All players that rush the QB must be 7 yards from the line of scrimmage when the ball is snapped.
  • Rushers must have their hand up clearly, to be eligible to rush the quarterback. This hand must remain up until the snap of the ball.
  • Players can raise their hand, but not rush if they want to.
  • Players not rushing the QB may defend at the line of scrimmage pre-snap, and cross the line of scrimmage after the snap only if going for a player that isn't the QB. They can not affect the QBs vision or movements, doing so will be "illegal rushing"
  • Once the ball has been handed off the 7 yard rule is no longer in effect and all defenders are eligible to rush.
  • The referee will designate 7 yards from the line of scrimmage.
  • Defenders must go for the flags and cannot obstruct or contact the throwing arm/upper body. Roughing the Passer.
PENALTIES

Defense:

  • Offside: 5 yards
  • Pass Interference: Spot of foul and 1st down
  • Illegal contact (bump and run, blocking, wrapping, grabbing, pushing players etc.): 10 yards and 1st down
  • Holding: 10 yards at end of run and 1st down
  • Illegal flag pull (before receiver has ball): spot of foul and 1st down
  • Illegal rushing (start rush from inside 7 yard marker): 5 yards (offside cannot rush) and repeat down
  • Roughing the Passer: 10 yards and automatic first down
Offense:
  • Illegal Motion (more than 1 person moving, false start, motion, etc.): 5 yards and repeat down
  • Illegal Forward Pass (ball is thrown past the line of scrimmage - whole body must be past the LOS to be a foul): 5 yards loss  and loss of down
  • Offensive Pass Interference (illegal pick play, pushing off/away from defender): 10 yards and loss of down
  • Flag Guarding: 10 yards (from point of infraction) and loss of down
  • Delay of Game: first time receive warning. Second time clock will stop, 10 yards and loss of down
  • Referees determine incidental contact, which may result from normal run of play! Only the team captain may ask the referee questions about rule clarification and interpretation. Player cannot question judgment call. Games cannot end on a defensive penalty, unless the offense declines it.
SPORTMANSHIP/ROUGHING
  • If the field monitor or referee witnesses any acts of tackling, elbowing, cheap shots, blocking, or an unsportsmanlike act, the game will be stopped and the player can be ejected from the game. Any players repeatedly ejected throughout the season may receive a league ban or game suspensions – at the discretion of the league.
  • Trash talking is illegal. Official has the right to determine language which is offensive.
  • FOUL PLAY WILL NOT BE TOLERATED!!!
  • Defender must hand flag back to ball carrier (5 yard penalty)
FIELD SIZE

Fields will be half of the rugby/soccer field. Endzones will be in line with the side of the 16yard box (Soccer). If there is no 16 yard box, an appropriate 7-10 yard endzone will be marked out. Teams are responsible for marking out the field before the game. Sidelines will be the top of the 16yard box and the half way line. Flat cones will be used to mark out endzone.



*We reserve the right to reduce the number of games due to unforeseen circumstances.
*We reserve the right to amend the rules throughout the season, should an alternative ruling be fairer to all participants












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